40 lines
1018 B
C++
40 lines
1018 B
C++
#pragma once
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#include <iostream>
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#include <SDL3/SDL.h>
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#define DISABLE_COPY(Class) \
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Class(const Class&) = delete; \
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Class& operator=(const Class&) = delete;
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#define DISABLE_MOVE(Class) \
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Class(Class&&) = delete; \
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Class& operator=(Class&&) = delete;
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#define DISABLE_COPY_AND_MOVE(Class) \
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DISABLE_COPY(Class) \
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DISABLE_MOVE(Class)
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#define LOG(Msg) \
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std::cout << "\033[0m[LOG] " << __PRETTY_FUNCTION__ << ' ' << Msg << '\n';
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#define WARN(Msg) \
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std::cout << "\033[33m[WARN] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
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#define ERROR(Msg) \
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std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
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#define GAME_ENTITY(ClassName) \
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class ClassName : public Object::Entity { \
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using Object::Entity::Entity;
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#define END_GAME_ENTITY() \
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};
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#define RUNNING_TIME() \
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SDL_GetTicks() / 1000.f
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#define PI 3.14159265358979323846f
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#define UNIVERSAL_SCALE_COEFFICIENT 0.25f
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#define TARGET_FPS 60
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#define TARGET_UPDATE_RATE 60 |