19 lines
435 B
C++
19 lines
435 B
C++
#pragma once
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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GAME_ENTITY(CamController)
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public:
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void onWindowResized(int newWidth, int newHeight) override {
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mScreenW = newWidth;
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mScreenH = newHeight;
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}
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private:
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int mScreenW, mScreenH;
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END_GAME_ENTITY()
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} |