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letnik3koncni-prap/include/game/agame/trash.hpp
2026-05-02 18:09:17 +02:00

21 lines
449 B
C++

#pragma once
#include <game/gamemanager.hpp>
#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
namespace Game::AGame {
class Player;
}
namespace Game::AGame {
GAME_ENTITY(Trash)
public:
void onCollisionEnter(Object::Entity* other) override;
void setSeaOnly(bool v) { mSeaOnly = v; }
private:
bool mSeaOnly = false;
END_GAME_ENTITY()
}