21 lines
498 B
C++
21 lines
498 B
C++
#pragma once
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#include <object/entity.hpp>
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#include <renderer/texture.hpp>
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#include <renderer/font.hpp>
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#include <object/sound.hpp>
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namespace Game::AGame {
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class Player : public Object::Entity {
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using Object::Entity::Entity;
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public:
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~Player() override = default;
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void start() override;
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void update(float deltaTime) override;
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private:
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Object::Sound mSound;
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float mSpeed = 200.f; // Pixels per second
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};
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} |