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letnik3koncni-prap/include/game/agame/player.hpp
2026-03-14 22:27:54 +01:00

21 lines
498 B
C++

#pragma once
#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
namespace Game::AGame {
class Player : public Object::Entity {
using Object::Entity::Entity;
public:
~Player() override = default;
void start() override;
void update(float deltaTime) override;
private:
Object::Sound mSound;
float mSpeed = 200.f; // Pixels per second
};
}