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letnik3koncni-prap/include/utils.hpp
2026-03-16 08:21:04 +01:00

43 lines
1.1 KiB
C++

#pragma once
#include <iostream>
#include <SDL3/SDL.h>
#define DISABLE_COPY(Class) \
Class(const Class&) = delete; \
Class& operator=(const Class&) = delete;
#define DISABLE_MOVE(Class) \
Class(Class&&) = delete; \
Class& operator=(Class&&) = delete;
#define DISABLE_COPY_AND_MOVE(Class) \
DISABLE_COPY(Class) \
DISABLE_MOVE(Class)
#define LOG(Msg) \
std::cout << "\033[0m[LOG] " << __PRETTY_FUNCTION__ << ' ' << Msg << '\n';
#define WARN(Msg) \
std::cout << "\033[33m[WARN] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
#define ERROR(Msg) \
std::cout << "\033[31m[ERROR] " << __PRETTY_FUNCTION__ << ' ' << Msg << "\033[0m\n";
#define PLNIMP(Msg) \
std::cout << "\033[92m" << Msg << "\033[0m\n";
#define GAME_ENTITY(ClassName) \
class ClassName : public Object::Entity { \
using Object::Entity::Entity;
#define END_GAME_ENTITY() \
};
#define RUNNING_TIME() \
SDL_GetTicks() / 1000.f
#define PI 3.14159265358979323846f
#define UNIVERSAL_SCALE_COEFFICIENT 0.25f
#define TARGET_FPS 60
#define TARGET_UPDATE_RATE 60