19 lines
331 B
C++
19 lines
331 B
C++
#pragma once
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#include <SDL2/SDL.h>
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#include <iostream>
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namespace Game::Renderer {
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class Renderer {
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public:
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Renderer();
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~Renderer();
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bool init(SDL_Window* window);
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void clear();
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void present();
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private:
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SDL_Renderer* mRenderer;
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};
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} |