Files
letnik3koncni-prap/include/object/entity.hpp

48 lines
1.7 KiB
C++

#pragma once
#include <string>
#include <utils.hpp>
#include <object/transform.hpp>
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <utility>
#include <memory>
namespace Game::Renderer {
class Renderer;
class Texture;
}
namespace Game::Object {
class Entity {
public:
Entity(std::string name, std::shared_ptr<Game::Renderer::Texture> tex, Transform transform) : mName(name), mTex(tex), mTransform(transform), mIsActive(true) { LOG("Created Entity: " << mName); }
// I will define the copy and move constructors later - just deleted for now
Entity(const Entity&);
Entity& operator=(const Entity&);
Entity(Entity&&) noexcept;
Entity& operator=(Entity&&) noexcept;
~Entity();
virtual void start() = 0;
virtual void update() = 0;
void render(Game::Renderer::Renderer* renderer);
// Setters and getters
void setTexture(std::shared_ptr<Game::Renderer::Texture> tex) { mTex = tex; }
void setName(const std::string& name) { mName = name; }
void setTransform(const Transform& transform) { mTransform = transform; }
void setActive(bool active) { mIsActive = active; }
std::shared_ptr<Game::Renderer::Texture> getTexture() { return mTex; }
std::string getName() { return mName; }
Transform* getTransform() { return &mTransform; }
bool isActive() { return mIsActive; }
protected:
std::string mName;
std::shared_ptr<Game::Renderer::Texture> mTex;
Transform mTransform;
bool mIsActive;
private:
float mScaleConstant = 0.25f;
};
}