Files
letnik3koncni-prap/include/state/gamestate.hpp

30 lines
923 B
C++

#pragma once
#include <vector>
#include <memory>
#include <utils.hpp>
#include <object/entity.hpp>
#include <mutex>
namespace Game::State {
class GameState {
public:
static GameState& getInstance() { static GameState instance; return instance; }
// Execute work while holding the GameState mutex to keep access thread-safe.
template<typename Fn>
void withEntitiesLocked(Fn&& fn) {
std::scoped_lock lock(mMutex);
fn(mEntities);
}
// Update entity at index, by REFERENCE.
Object::Entity* getAtIndex(size_t at);
// Add an entity to the gamestate.
void addEntity(std::unique_ptr<Object::Entity> entity);
private:
mutable std::mutex mMutex; // Shared mutex for thread safety
std::vector<std::unique_ptr<Object::Entity>> mEntities;
};
}