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letnik3koncni-prap/include/object/ui/uitextbox.hpp
2026-04-22 08:41:29 +02:00

66 lines
2.3 KiB
C++

#pragma once
#include <object/entity.hpp>
#include <renderer/font.hpp>
#include <renderer/texture.hpp>
#include <utility>
#include <string>
#include <game/input.hpp>
#include <SDL3/SDL.h>
namespace Game::Object {
struct UITextboxConfig {
SDL_Color bgColor = {20, 20, 20, 210};
SDL_Color borderColor = {110, 110, 110, 255};
SDL_Color focusedBorderColor = {200, 175, 70, 255};
SDL_Color textColor = {255, 255, 255, 255};
SDL_Color focusedTextColor = {255, 240, 180, 255};
SDL_Color placeholderColor = {120, 120, 120, 200};
float borderThickness = 2.f;
float paddingX = 8.f;
float paddingY = 4.f;
float minWidth = 160.f;
float minHeight = 32.f;
int maxLength = 0; // 0 = unlimited
std::string placeholder = "";
float cursorBlinkRate = 0.53f; // seconds per blink phase
};
class UITextBox : public Entity {
public:
UITextBox(const std::string& name, std::shared_ptr<Renderer::Font> font,
const Transform& transform,
float x = 0.f, float y = 0.f,
UITextboxConfig config = {});
~UITextBox() override = default;
void start() override;
void update(float deltaTime) override;
void render(Game::Renderer::Renderer* renderer, Game::Renderer::RendererConfig config) override;
void setText(const std::string& text);
std::string getText() const;
std::string getValue() const;
bool isFocused() const;
void setPosition(float x, float y) { mX = x; mY = y; }
std::pair<float, float> getPosition() const { return {mX, mY}; }
private:
bool isMouseInsideBox() const;
void refreshVisualText();
float mX, mY;
std::string mText;
bool mIsFocused = false;
float mBoxWidth = 0.f;
float mBoxHeight = 0.f;
bool mNeedsTextRefresh = true;
UITextboxConfig mConfig;
float mCursorTimer = 0.f;
bool mCursorVisible = true;
};
}