20 lines
605 B
C++
20 lines
605 B
C++
#pragma once
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#include <object/components/component.hpp>
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namespace Game::Object::Components {
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class BoxCollider : public Component {
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public:
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BoxCollider() = default;
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BoxCollider(const BoxCollider&);
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BoxCollider& operator=(const BoxCollider&);
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BoxCollider(BoxCollider&&) noexcept;
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BoxCollider& operator=(BoxCollider&&) noexcept;
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~BoxCollider() override;
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void start(Object::Entity* thisEntity) override;
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void update(float deltaTime, Object::Entity* thisEntity) override;
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private:
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};
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} |