Files
letnik3koncni-prap/include/game/agame/camcontroller.hpp
2026-03-14 22:27:54 +01:00

26 lines
714 B
C++

#pragma once
#include <object/entity.hpp>
#include <renderer/texture.hpp>
#include <renderer/font.hpp>
#include <object/sound.hpp>
namespace Game::AGame {
class CamController : public Object::Entity {
using Object::Entity::Entity;
public:
~CamController() override = default;
void start() override;
void update(float deltaTime) override;
void onWindowResized(int newWidth, int newHeight) override {
mScreenW = newWidth;
mScreenH = newHeight;
}
private:
float mSpeed = 200.f; // Pixels per second
int mScreenW, mScreenH;
int mEdgeTolerance = 200;
};
}