28 lines
957 B
C++
28 lines
957 B
C++
#pragma once
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#include <SDL3/SDL.h>
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namespace Game {
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class Input {
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public:
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Input() = delete;
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static void update();
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static bool isKeyPressed(SDL_Scancode key);
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static bool isKeyJustPressed(SDL_Scancode key);
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static bool isKeyJustReleased(SDL_Scancode key);
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static bool isMouseButtonPressed(Uint8 button);
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static bool isMouseButtonJustPressed(Uint8 button);
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static bool isMouseButtonJustReleased(Uint8 button);
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static float getMouseX();
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static float getMouseY();
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private:
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static const bool* mCurrentKeyStates;
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static const bool* mPreviousKeyStates;
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static int mNumKeys;
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static SDL_MouseButtonFlags mCurrentMouseButtonStates;
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static SDL_MouseButtonFlags mPreviousMouseButtonStates;
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static float mMouseX;
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static float mMouseY;
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};
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} |