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letnik3koncni-prap/include/object/components/boxcollider.hpp
2026-04-13 14:03:59 +02:00

30 lines
1.1 KiB
C++

#pragma once
#include <object/components/component.hpp>
#include <state/gamestate.hpp>
namespace Game::Object::Components {
struct BoxColliderBounds {
float left, right, top, bottom;
};
class BoxCollider : public Component {
public:
BoxCollider() = default;
BoxCollider(const BoxCollider&);
BoxCollider& operator=(const BoxCollider&);
BoxCollider(BoxCollider&&) noexcept;
BoxCollider& operator=(BoxCollider&&) noexcept;
~BoxCollider() override;
void start(Object::Entity* thisEntity) override;
void update(float deltaTime, Object::Entity* thisEntity) override;
BoxColliderBounds getBounds() const { return mBounds; }
bool isColliding() const { return mIsColliding; }
private:
BoxColliderBounds mBounds;
bool mIsColliding = false; // Whether this collider is currently colliding with another collider; used to determine whether to call onCollisionEnter vs onCollisionStay, and to call onCollisionExit when collisions end
};
}