Files
letnik3koncni-prap/include/renderer/renderer.hpp
2026-03-14 22:27:54 +01:00

34 lines
670 B
C++

#pragma once
#include <SDL3/SDL.h>
#include <iostream>
#include <thread>
#include <utils.hpp>
namespace Game::Renderer {
typedef struct {
float camX;
float camY;
int screenW;
int screenH;
} RendererConfig;
class Renderer {
public:
Renderer();
DISABLE_COPY_AND_MOVE(Renderer);
~Renderer();
bool init(SDL_Window* window);
void renderFrame();
void destroy();
SDL_Renderer* getSDLRenderer() { return mRenderer; }
private:
void mClear();
void mPresent();
SDL_Renderer* mRenderer;
};
}