Fixed the target computation to trigger on syncs - old system would cause difficulty mismatches on syncs, reorgs, etc.

This commit is contained in:
2026-07-27 19:21:39 +02:00
parent c16b88fc5a
commit 1288a64977
3 changed files with 86 additions and 25 deletions
+15 -19
View File
@@ -406,9 +406,8 @@ static bool Block_GetCoinbaseAndFeeTotals(const block_t* block, uint64_t* outCoi
static bool MineAndAppendBlock(blockchain_t* chain,
block_t* block,
uint256_t* currentSupply,
uint64_t* currentReward,
uint32_t* difficultyTarget) {
if (!chain || !block || !currentSupply || !currentReward || !difficultyTarget) {
uint64_t* currentReward) {
if (!chain || !block || !currentSupply || !currentReward) {
return false;
}
@@ -465,15 +464,8 @@ static bool MineAndAppendBlock(blockchain_t* chain,
*currentReward = CalculateBlockReward(*currentSupply, chain);
if (Chain_Size(chain) % DIFFICULTY_ADJUSTMENT_INTERVAL == 0) {
*difficultyTarget = Chain_ComputeNextTarget(chain, *difficultyTarget);
}
if (Chain_Size(chain) % EPOCH_LENGTH == 0 && Chain_Size(chain) > 0) {
uint8_t dagSeed[32];
GetNextDAGSeed(chain, dagSeed);
(void)Block_RebuildAutolykos2Dag(CalculateTargetDAGSize(chain), dagSeed);
}
// The difficulty retarget and epoch DAG rebuild happen in Chain_AddBlock, so that blocks we
// receive from peers advance them exactly like blocks we mine ourselves.
return true;
}
@@ -551,12 +543,12 @@ static bool VerifyChainFully(blockchain_t* chain) {
Block_Destroy(prevBlk);
}
// Determine expected difficulty for this block. TODO: Optimize to recompute at adjustment intervals only instead of every block.
// Determine expected difficulty for this block. The retarget window (i-INTERVAL..i-1) is
// already present in `chain`, so it reads from there rather than the replay copy.
if (i < DIFFICULTY_ADJUSTMENT_INTERVAL) {
expectedDifficulty = INITIAL_DIFFICULTY;
} else if ((i % DIFFICULTY_ADJUSTMENT_INTERVAL) == 0) {
// Compute target using previous blocks only (0..i-1)
expectedDifficulty = Chain_ComputeNextTarget(prevChain, expectedDifficulty);
expectedDifficulty = Chain_ComputeTargetAtHeight(chain, (uint64_t)i, expectedDifficulty);
}
// Ensure the block's header difficulty matches the expected difficulty (can't cheat easier)
@@ -723,6 +715,10 @@ int main(int argc, char* argv[]) {
if (!Chain_RecomputeRuntimeState(chain)) {
fprintf(stderr, "Failed to recompute runtime state from loaded chain\n");
}
// chain.meta stores the tip's own target, which is not the next block's target when the tip
// sits on an adjustment boundary. Derive it from the chain instead.
Chain_OnTipAdvanced(chain);
}
if (!BalanceSheet_LoadFromFile(chainDataDir)) {
@@ -899,7 +895,7 @@ int main(int argc, char* argv[]) {
break;
}
block_t* block = BuildNextBlock(chain, difficultyTarget);
block_t* block = BuildNextBlock(chain, Chain_GetTargetForHeight(chain, (uint64_t)Chain_Size(chain)));
if (!block) {
fprintf(stderr, "failed to create block\n");
free(acceptedTxs);
@@ -923,7 +919,7 @@ int main(int argc, char* argv[]) {
}
free(acceptedTxs);
if (!MineAndAppendBlock(chain, block, &currentSupply, &currentReward, &difficultyTarget)) {
if (!MineAndAppendBlock(chain, block, &currentSupply, &currentReward)) {
Block_Destroy(block);
minedAll = false;
break;
@@ -1000,7 +996,7 @@ int main(int argc, char* argv[]) {
continue;
}
block_t* block = BuildNextBlock(chain, difficultyTarget);
block_t* block = BuildNextBlock(chain, Chain_GetTargetForHeight(chain, (uint64_t)Chain_Size(chain)));
if (!block) {
fprintf(stderr, "failed to create block\n");
continue;
@@ -1029,7 +1025,7 @@ int main(int argc, char* argv[]) {
AddressToHexString(recipientAddress, recipientHex);
printf("%s\n\nMining block...\n", recipientHex);
if (!MineAndAppendBlock(chain, block, &currentSupply, &currentReward, &difficultyTarget)) {
if (!MineAndAppendBlock(chain, block, &currentSupply, &currentReward)) {
Block_Destroy(block);
continue;
}