TCP Node boilerplate; CLI interface
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@@ -26,7 +26,7 @@ void Chain_Wipe(blockchain_t* chain);
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// I/O
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bool Chain_SaveToFile(blockchain_t* chain, const char* dirpath, uint256_t currentSupply, uint64_t currentReward);
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bool Chain_LoadFromFile(blockchain_t* chain, const char* dirpath, uint256_t* outCurrentSupply, uint32_t* outDifficultyTarget, uint64_t* outCurrentReward, uint8_t* outLastSavedHash);
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bool Chain_LoadFromFile(blockchain_t* chain, const char* dirpath, uint256_t* outCurrentSupply, uint32_t* outDifficultyTarget, uint64_t* outCurrentReward, uint8_t* outLastSavedHash, bool loadTransactions);
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// Difficulty
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uint32_t Chain_ComputeNextTarget(blockchain_t* chain, uint32_t currentTarget);
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@@ -4,26 +4,47 @@
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#ifndef _WIN32
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// POSIX
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#include <tcpd/tcpconnection.h>
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#include <tcpd/tcpclient.h>
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#include <tcpd/tcpserver.h>
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#endif
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#include <dynarr.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <constants.h>
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#include <packettype.h>
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#include <stddef.h>
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typedef struct {
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tcp_server_t* server;
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// TODO: Add the list of clients as well
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tcp_client_t outboundClients[MAX_CONS];
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size_t outboundCount;
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void (*on_connect)(tcp_connection_t* conn, void* user);
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void (*on_data)(tcp_connection_t* conn, const unsigned char* data, size_t len, void* user);
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void (*on_disconnect)(tcp_connection_t* conn, void* user);
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void* callbackUser;
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} net_node_t;
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net_node_t* Node_Create();
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void Node_Destroy(net_node_t* node);
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void Node_SetCallbacks(
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net_node_t* node,
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void (*on_connect)(tcp_connection_t* conn, void* user),
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void (*on_data)(tcp_connection_t* conn, const unsigned char* data, size_t len, void* user),
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void (*on_disconnect)(tcp_connection_t* conn, void* user),
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void* user
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);
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int Node_ConnectPeer(net_node_t* node, const char* ip, unsigned short port);
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int Node_ConnectStartupPeers(net_node_t* node, const char** ips, const unsigned short* ports, size_t peersCount);
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int Node_SendPacket(net_node_t* node, tcp_connection_t* conn, packet_type_t packetType, const void* payload, size_t payloadLen);
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// Callback logic
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void Node_Server_OnConnect(tcp_connection_t* client);
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void Node_Server_OnData(tcp_connection_t* client);
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void Node_Server_OnDisconnect(tcp_connection_t* client);
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void Node_Client_OnConnect(tcp_connection_t* client);
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void Node_Client_OnData(tcp_connection_t* client);
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void Node_Client_OnDisconnect(tcp_connection_t* client);
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#endif
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@@ -1,9 +1,17 @@
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#ifndef PACKETTYPE_H
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#define PACKETTYPE_H
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#include <stdint.h>
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typedef enum {
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PACKET_TYPE_NONE = 0,
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// Add more here
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} PacketType;
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PACKET_TYPE_REQUEST = 1,
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PACKET_TYPE_RESPONSE = 2,
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PACKET_TYPE_MAX = 3
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} packet_type_t;
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static inline int PacketType_IsValid(uint8_t packetType) {
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return packetType > PACKET_TYPE_NONE && packetType < PACKET_TYPE_MAX;
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}
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#endif
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33
include/tcpd/tcpclient.h
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33
include/tcpd/tcpclient.h
Normal file
@@ -0,0 +1,33 @@
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#ifndef TCPCLIENT_H
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#define TCPCLIENT_H
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#include <arpa/inet.h>
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#include <stddef.h>
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#include <tcpd/tcpconnection.h>
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typedef struct {
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tcp_connection_t* connection;
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void (*on_connect)(tcp_connection_t* conn);
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void (*on_data)(tcp_connection_t* conn);
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void (*on_disconnect)(tcp_connection_t* conn);
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void* owner;
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} tcp_client_t;
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int TcpClient_Init(tcp_client_t* client);
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void TcpClient_Destroy(tcp_client_t* client);
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int TcpClient_Connect(
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tcp_client_t* client,
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const char* peerIp,
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unsigned short peerPort,
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void (*on_connect)(tcp_connection_t* conn),
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void (*on_data)(tcp_connection_t* conn),
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void (*on_disconnect)(tcp_connection_t* conn),
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void* owner
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);
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int TcpClient_Send(tcp_client_t* client, const void* data, size_t len);
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void TcpClient_Disconnect(tcp_client_t* client);
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#endif
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@@ -1,29 +1,64 @@
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#ifndef TCPCLIENT_H
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#define TCPCLIENT_H
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#ifndef TCPCONNECTION_H
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#define TCPCONNECTION_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <pthread.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <dynarr.h>
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#define MTU 1500
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#define TCP_IO_BUFFER_SIZE 1500
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#define TCP_FRAME_HEADER_SIZE 4U
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#define TCP_MAX_FRAME_PAYLOAD (1024U * 1024U)
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struct tcp_connection_t {
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int clientFd;
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struct sockaddr_in clientAddr;
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uint32_t clientId;
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unsigned char dataBuf[MTU];
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ssize_t dataBufLen;
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void (*on_data)(struct tcp_connection_t* client);
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void (*on_disconnect)(struct tcp_connection_t* client);
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pthread_t clientThread;
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};
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typedef enum {
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TCP_CONNECTION_ROLE_INBOUND = 0,
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TCP_CONNECTION_ROLE_OUTBOUND = 1
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} tcp_connection_role_t;
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typedef struct tcp_connection_t tcp_connection_t;
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struct tcp_connection_t {
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int sockFd;
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struct sockaddr_in peerAddr;
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uint32_t connectionId;
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tcp_connection_role_t role;
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pthread_t ioThread;
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pthread_mutex_t sendLock;
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pthread_mutex_t stateLock;
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bool closing;
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bool disconnectedNotified;
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unsigned char* dataBuf;
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size_t dataBufLen;
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size_t dataBufCap;
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unsigned char headerBuf[TCP_FRAME_HEADER_SIZE];
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size_t headerBytesRead;
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uint32_t expectedPayloadLen;
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unsigned char* frameBuf;
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size_t frameBytesRead;
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void (*on_data)(tcp_connection_t* conn);
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void (*on_disconnect)(tcp_connection_t* conn);
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void* owner;
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};
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int TcpConnection_Init(tcp_connection_t* conn, int sockFd, const struct sockaddr_in* peerAddr, tcp_connection_role_t role);
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void TcpConnection_Destroy(tcp_connection_t* conn);
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int TcpConnection_SetDataBuffer(tcp_connection_t* conn, const unsigned char* data, size_t len);
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void TcpConnection_ResetFramingState(tcp_connection_t* conn);
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int TcpConnection_FeedFramedData(tcp_connection_t* conn, const unsigned char* input, size_t inputLen);
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int TcpConnection_SendRaw(int sockFd, const void* data, size_t len);
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int TcpConnection_SendFramed(tcp_connection_t* conn, const void* payload, size_t payloadLen);
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void TcpConnection_RequestClose(tcp_connection_t* conn);
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void TcpConnection_MarkDisconnectNotified(tcp_connection_t* conn);
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bool TcpConnection_IsDisconnectNotified(tcp_connection_t* conn);
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#endif
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@@ -1,23 +1,18 @@
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#ifndef TCPSERVER_H
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#define TCPSERVER_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <stdlib.h>
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#include <pthread.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <tcpd/tcpconnection.h>
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#include <numgen.h>
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#include <dynarr.h>
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typedef struct {
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int sockFd;
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struct sockaddr_in addr;
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int opt;
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int isRunning;
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void* owner;
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// Called before the client thread runs
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void (*on_connect)(tcp_connection_t* client);
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@@ -27,8 +22,9 @@ typedef struct {
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void (*on_disconnect)(tcp_connection_t* client);
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// max clients
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size_t clients;
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size_t maxClients;
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tcp_connection_t** clientsArrPtr;
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pthread_mutex_t clientsMutex;
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pthread_t svrThread;
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} tcp_server_t;
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@@ -46,8 +42,8 @@ void TcpServer_Destroy(tcp_server_t* ptr);
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void TcpServer_Init(tcp_server_t* ptr, unsigned short port, const char* addr);
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void TcpServer_Start(tcp_server_t* ptr, int maxcons);
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void TcpServer_Stop(tcp_server_t* ptr);
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void TcpServer_Send(tcp_server_t* ptr, tcp_connection_t* cli, void* data, size_t len);
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void Generic_SendSocket(int sock, void* data, size_t len);
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int TcpServer_Send(tcp_server_t* ptr, tcp_connection_t* cli, const void* data, size_t len);
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void Generic_SendSocket(int sock, const void* data, size_t len);
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void TcpServer_Disconnect(tcp_server_t* ptr, tcp_connection_t* cli);
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void TcpServer_KillClient(tcp_server_t* ptr, tcp_connection_t* cli);
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