Update README.md, add heartbeat packets to detect dead or hanging connections.

This commit is contained in:
2025-11-10 15:19:54 +01:00
parent 2cbcf70c56
commit b3d9ae8909
5 changed files with 164 additions and 8 deletions

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@@ -10,11 +10,44 @@ It operates on port **48042** for both TCP and UDP.
### Handshake Procedure
*wip*
The handshake between the client and server is done over **TCP**. This is to ensure delivery without much hassle.
The procedure will be described packet per packet (line per line) with a **C** or **S** prefix for the client and server, respectfully. After the prefix will be the **Packet ID** and then the data in **<>** tags. Lines without a prefix describe the use / reasoning of the above packet.
```
C: HANDSHAKE_INIT <Client Identity Public Key>
S: HANDSHAKE_IDENTIFY <Server Identity Public Key>
C: HANDSHAKE_CHALLENGE <Random Nonce (32 bytes)>
S: HANDSHAKE_CHALLENGE_RESPONSE <Signed Nonce (Gotten from Previous Packet)>
The Client now generates a random aesKey (32 bytes long)
C: HANDSHAKE_EXCHANGE_KEY <aesKey Encrypted with Server Public Key>
The Server now assigns a local 8 byte session ID in the Session Registry.
S: HANDSHAKE_EXCHANGE_KEY_CONFIRM <Assigned SessionID>
```
The **Client** and **Server** have now securely exchanged a symmetric **AES Key** that they'll use to **encrypt all traffic** sent further out.
### Packet Exchange
*wip*
Packet exchange and the general data tunneling is done via **Standard UDP** (*see the **UDP Packet** in **Data***).
The **header** of the sent packet always includes a **random 12 byte nonce** used to obscure the **encrypted payload / data** and the **Session ID** assigned by the server to the client (8 bytes). This makes the header **20 bytes long**.
The **payload / data** of the sent packet is **always encrypted** using the exchanged **AES Key** and obscured using the **random nonce**.
*The AES key used is according to the **ChaCha20-Poly1305** algorithm.*
### Connection Termination
The lifetime of a connection is determined based on the lifetime of the **TCP connection** and **Heartbeat packets**.
As soon as the TCP connection terminates, either due to a lost connection, **TCP RST**, **GRACEFUL_DISCONNECT** or **KILL_CONNECTION** packet, etc., the client and server will **stop sending UDP data**. The server will also remove the terminated client from its **Session Registry**.
Additionally, if either party misses **3 of the sent heartbeat packets**, the other party will treat them as dead and remove them.
## Packet Structure
@@ -33,7 +66,7 @@ TCP Packets generally follow the structure **Packet ID + Data**. They're only us
The **Packet ID** is an **8 bit unsigned integer** that is predefined from either the **Client to Server** or **Server to Client** enum set, however they are uniquely numbered as to not collide with each other.
**Server to Client** IDs are always below **0xA0** (exclusive) and **Client to Server** IDs are always above **0xA0** (exclusive). **0xFE** and **OxFF** are shared for **GRACEFUL_DISCONNECT** and **KILL_CONNECTION** respectively.
**Server to Client** IDs are always below **0xA0** (exclusive) and **Client to Server** IDs are always above **0xA0** (exclusive). **0xF0**, **0xF1**, **0xFE** and **OxFF** are shared for **HEARTBEAT**, **HEARTBEAT_ACK**, **GRACEFUL_DISCONNECT** and **KILL_CONNECTION** respectively.
#### Data

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@@ -25,7 +25,18 @@ namespace ColumnLynx::Net::TCP {
Utils::LibSodiumWrapper* sodiumWrapper,
std::array<uint8_t, 32>* aesKey,
uint64_t* sessionIDRef)
: mResolver(ioContext), mSocket(ioContext), mHost(host), mPort(port), mLibSodiumWrapper(sodiumWrapper), mGlobalKeyRef(aesKey), mSessionIDRef(sessionIDRef) {}
:
mResolver(ioContext),
mSocket(ioContext),
mHost(host),
mPort(port),
mLibSodiumWrapper(sodiumWrapper),
mGlobalKeyRef(aesKey),
mSessionIDRef(sessionIDRef),
mHeartbeatTimer(mSocket.get_executor()),
mLastHeartbeatReceived(std::chrono::steady_clock::now()),
mLastHeartbeatSent(std::chrono::steady_clock::now())
{}
void start() {
auto self = shared_from_this();
@@ -55,6 +66,8 @@ namespace ColumnLynx::Net::TCP {
);
mHandler->sendMessage(ClientMessageType::HANDSHAKE_INIT, Utils::uint8ArrayToString(payload.data(), payload.size()));
mStartHeartbeat();
} else {
Utils::error("Client connect failed: " + ec.message());
}
@@ -85,6 +98,7 @@ namespace ColumnLynx::Net::TCP {
}
asio::error_code ec;
mHeartbeatTimer.cancel();
mHandler->socket().shutdown(tcp::socket::shutdown_both, ec);
if (ec) {
@@ -110,6 +124,42 @@ namespace ColumnLynx::Net::TCP {
}
private:
void mStartHeartbeat() {
auto self = shared_from_this();
mHeartbeatTimer.expires_after(std::chrono::seconds(5));
mHeartbeatTimer.async_wait([this, self](const asio::error_code& ec) {
if (ec == asio::error::operation_aborted) {
return; // Timer was cancelled
}
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(now - self->mLastHeartbeatReceived).count();
if (elapsed >= 15) { // 3 missed heartbeats
Utils::error("Missed 3 heartbeats. I think the other party might have died! Disconnecting.");
// Close sockets forcefully, server is dead
asio::error_code ec;
mHandler->socket().shutdown(tcp::socket::shutdown_both, ec);
mHandler->socket().close(ec);
mConnected = false;
mGlobalKeyRef = nullptr;
if (mSessionIDRef) {
*mSessionIDRef = 0;
}
return;
}
self->sendMessage(ClientMessageType::HEARTBEAT);
Utils::log("Sent HEARTBEAT to server.");
self->mLastHeartbeatSent = std::chrono::steady_clock::now();
self->mStartHeartbeat(); // Recursive
});
}
void mHandleMessage(ServerMessageType type, const std::string& data) {
switch (type) {
case ServerMessageType::HANDSHAKE_IDENTIFY:
@@ -198,6 +248,15 @@ namespace ColumnLynx::Net::TCP {
mHandshakeComplete = true;
}
break;
case ServerMessageType::HEARTBEAT:
Utils::log("Received HEARTBEAT from server.");
mHandler->sendMessage(ClientMessageType::HEARTBEAT_ACK, ""); // Send ACK
break;
case ServerMessageType::HEARTBEAT_ACK:
Utils::log("Received HEARTBEAT_ACK from server.");
mLastHeartbeatReceived = std::chrono::steady_clock::now();
mMissedHeartbeats = 0; // Reset missed heartbeat count
break;
case ServerMessageType::GRACEFUL_DISCONNECT:
Utils::log("Server is disconnecting: " + data);
@@ -224,5 +283,9 @@ namespace ColumnLynx::Net::TCP {
SymmetricKey mConnectionAESKey;
std::array<uint8_t, 32>* mGlobalKeyRef; // Reference to global AES key
uint64_t* mSessionIDRef; // Reference to global Session ID
asio::steady_timer mHeartbeatTimer;
std::chrono::steady_clock::time_point mLastHeartbeatReceived;
std::chrono::steady_clock::time_point mLastHeartbeatSent;
int mMissedHeartbeats = 0;
};
}

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@@ -13,6 +13,9 @@ namespace ColumnLynx::Net::TCP {
HANDSHAKE_CHALLENGE_RESPONSE = 0x04, // Response to client's challenge
HANDSHAKE_EXCHANGE_KEY_CONFIRM = 0x06, // If accepted, send encrypted AES key and session ID
// Shared
HEARTBEAT = 0xF0, // Keep-alive message
HEARTBEAT_ACK = 0xF1, // Acknowledgement of keep-alive
GRACEFUL_DISCONNECT = 0xFE, // Notify client of impending disconnection
KILL_CONNECTION = 0xFF, // Forecefully terminate the connection (with cleanup if possible), reserved for unrecoverable errors
};
@@ -22,6 +25,9 @@ namespace ColumnLynx::Net::TCP {
HANDSHAKE_CHALLENGE = 0xA3, // Challenge ownership of private key
HANDSHAKE_EXCHANGE_KEY = 0xA5, // Accept or reject identity, can kill the connection, also sends the AES key
// Shared
HEARTBEAT = 0xF0, // Keep-alive message
HEARTBEAT_ACK = 0xF1, // Acknowledgement of keep-alive
GRACEFUL_DISCONNECT = 0xFE, // Notify server of impending disconnection
KILL_CONNECTION = 0xFF, // Forecefully terminate the connection (with cleanup if possible), reserved for unrecoverable errors
};

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@@ -43,6 +43,7 @@ namespace ColumnLynx::Net::TCP {
});
mHandler->start();
mStartHeartbeat();
// Placeholder for message handling setup
Utils::log("Client connected: " + mHandler->socket().remote_endpoint().address().to_string());
@@ -62,7 +63,7 @@ namespace ColumnLynx::Net::TCP {
std::string ip = mHandler->socket().remote_endpoint().address().to_string();
mHandler->sendMessage(ServerMessageType::GRACEFUL_DISCONNECT, "Server initiated disconnect.");
mHeartbeatTimer.cancel();
asio::error_code ec;
mHandler->socket().shutdown(asio::ip::tcp::socket::shutdown_both, ec);
mHandler->socket().close(ec);
@@ -84,7 +85,45 @@ namespace ColumnLynx::Net::TCP {
private:
TCPConnection(asio::ip::tcp::socket socket, Utils::LibSodiumWrapper* sodiumWrapper)
: mHandler(std::make_shared<MessageHandler>(std::move(socket))), mLibSodiumWrapper(sodiumWrapper) {}
:
mHandler(std::make_shared<MessageHandler>(std::move(socket))),
mLibSodiumWrapper(sodiumWrapper),
mHeartbeatTimer(mHandler->socket().get_executor()),
mLastHeartbeatReceived(std::chrono::steady_clock::now()),
mLastHeartbeatSent(std::chrono::steady_clock::now())
{}
void mStartHeartbeat() {
auto self = shared_from_this();
mHeartbeatTimer.expires_after(std::chrono::seconds(5));
mHeartbeatTimer.async_wait([this, self](const asio::error_code& ec) {
if (ec == asio::error::operation_aborted) {
return; // Timer was cancelled
}
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(now - self->mLastHeartbeatReceived).count();
if (elapsed >= 15) { // 3 missed heartbeats
Utils::error("Missed 3 heartbeats. I think the other party (client " + std::to_string(self->mConnectionSessionID) + ") might have died! Disconnecting.");
// Remove socket forcefully, client is dead
asio::error_code ec;
mHandler->socket().shutdown(asio::ip::tcp::socket::shutdown_both, ec);
mHandler->socket().close(ec);
SessionRegistry::getInstance().erase(self->mConnectionSessionID);
return;
}
self->sendMessage(ServerMessageType::HEARTBEAT);
Utils::log("Sent HEARTBEAT to client " + std::to_string(self->mConnectionSessionID));
self->mLastHeartbeatSent = now;
self->mStartHeartbeat(); // Recursive
});
}
void mHandleMessage(ClientMessageType type, const std::string& data) {
std::string reqAddr = mHandler->socket().remote_endpoint().address().to_string();
@@ -191,6 +230,17 @@ namespace ColumnLynx::Net::TCP {
break;
}
case ClientMessageType::HEARTBEAT: {
Utils::log("Received HEARTBEAT from " + reqAddr);
mHandler->sendMessage(ServerMessageType::HEARTBEAT_ACK, ""); // Send ACK
break;
}
case ClientMessageType::HEARTBEAT_ACK: {
Utils::log("Received HEARTBEAT_ACK from " + reqAddr);
mLastHeartbeatReceived = std::chrono::steady_clock::now();
mMissedHeartbeats = 0; // Reset missed heartbeat count
break;
}
case ClientMessageType::GRACEFUL_DISCONNECT: {
Utils::log("Received GRACEFUL_DISCONNECT from " + reqAddr + ": " + data);
disconnect();
@@ -208,5 +258,9 @@ namespace ColumnLynx::Net::TCP {
std::array<uint8_t, 32> mConnectionAESKey;
uint64_t mConnectionSessionID;
AsymPublicKey mConnectionPublicKey;
asio::steady_timer mHeartbeatTimer;
std::chrono::steady_clock::time_point mLastHeartbeatReceived;
std::chrono::steady_clock::time_point mLastHeartbeatSent;
int mMissedHeartbeats = 0;
};
}

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@@ -74,10 +74,10 @@ int main(int argc, char** argv) {
log("Client connected to " + host + ":" + port);
// Client is running
while (!done) {
while ((!done && client->isConnected()) || !client->isHandshakeComplete()) {
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Temp wait
if (client->isHandshakeComplete() && client->isConnected()) {
if (client->isHandshakeComplete()) {
// Send a test UDP message every 5 seconds after handshake is complete
static auto lastSendTime = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();