Nazaj na multithreadanje - fonti
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@@ -22,7 +22,7 @@ namespace Game::Object {
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Entity& operator=(const Entity&);
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Entity(Entity&&) noexcept;
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Entity& operator=(Entity&&) noexcept;
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~Entity();
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virtual ~Entity() = 0;
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virtual void start() = 0;
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virtual void update() = 0;
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