Nazaj na multithreadanje - fonti
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@@ -3,10 +3,8 @@
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#include <renderer/texture.hpp>
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namespace Game::Object {
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Entity::~Entity() {
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LOG("Destroyed Entity: " << mName);
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}
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Entity::~Entity() = default;
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Entity::Entity(const Entity& other) : mName(other.mName), mTex(other.mTex), mTransform(other.mTransform), mIsActive(other.mIsActive) {
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LOG("Copied Entity: " << mName);
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}
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