Nazaj na multithreadanje - fonti
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@@ -1,4 +1,8 @@
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#include <renderer/texture.hpp>
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#include <utility>
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Game::Renderer::Texture::Texture(std::string id)
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: mTex(nullptr), mId(std::move(id)) {}
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Game::Renderer::Texture::Texture(const std::string& path, SDL_Renderer* renderer, std::string id)
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: mTex(nullptr), mId(id) {
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