Audio fix
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@@ -15,7 +15,7 @@ namespace Game::Audio {
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SDL_AudioDeviceID getAudioDevice() const { return mDevice; }
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private:
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SDL_AudioSpec mAudioSpec;
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SDL_AudioDeviceID mDevice;
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SDL_AudioSpec mAudioSpec{};
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SDL_AudioDeviceID mDevice = 0;
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};
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};
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