box collider
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@@ -10,6 +10,6 @@ GAME_ENTITY(Player)
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private:
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Object::Sound mSound;
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float mSpeed = 200.f; // Pixels per second
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float mHealth = 100.f;
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[[maybe_unused]] float mHealth = 100.f;
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END_GAME_ENTITY()
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}
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@@ -1,8 +1,13 @@
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#pragma once
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#include <object/components/component.hpp>
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#include <state/gamestate.hpp>
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namespace Game::Object::Components {
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struct BoxColliderBounds {
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float left, right, top, bottom;
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};
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class BoxCollider : public Component {
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public:
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BoxCollider() = default;
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@@ -15,6 +20,11 @@ namespace Game::Object::Components {
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void start(Object::Entity* thisEntity) override;
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void update(float deltaTime, Object::Entity* thisEntity) override;
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BoxColliderBounds getBounds() const { return mBounds; }
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bool isColliding() const { return mIsColliding; }
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private:
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BoxColliderBounds mBounds;
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bool mIsColliding = false; // Whether this collider is currently colliding with another collider; used to determine whether to call onCollisionEnter vs onCollisionStay, and to call onCollisionExit when collisions end
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};
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}
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@@ -35,6 +35,14 @@ namespace Game::Object {
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virtual void destroyed() {}; // Pre-destruction call
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void render(Game::Renderer::Renderer* renderer, Game::Renderer::RendererConfig config);
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// Collision calls
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// Called once when a collision begins
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virtual void onCollisionEnter(Entity* other) {}
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// Called every update while a collision continues
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virtual void onCollisionStay(Entity* other) {}
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// Called once when a collision ends
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virtual void onCollisionExit(Entity* other) {}
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// Setters and getters
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void setTexture(std::shared_ptr<Game::Renderer::Texture> tex) { mTex = tex; }
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void setName(const std::string& name) { mName = name; }
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@@ -26,8 +26,8 @@ namespace Game::State {
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// Update entity at index, by REFERENCE.
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Object::Entity* getAtIndex(size_t at);
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// Add an entity to the gamestate.
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void addEntity(std::unique_ptr<Object::Entity> entity);
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// Add an entity to the gamestate; Returns a temporary pointer to the entity added. Note that the validity of this pointer cannot be guaranteed after the first call.
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Object::Entity* addEntity(std::unique_ptr<Object::Entity> entity);
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bool removeEntity(const std::string& name);
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private:
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@@ -3,6 +3,7 @@
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#include <iostream>
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#include <SDL3/SDL.h>
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#include <shared_mutex>
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#include <mutex>
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#include <random>
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#include <cstdlib>
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