Add NodeDiscovery: multi-hop peer crawl with UDP-ping preference
- Implement NodeDiscovery engine: known-peer table (DynArr) with a per-tick seed/ping/query/connect state machine driven by the node maintenance thread; bounded multi-hop crawl (FANOUT peers per node, hop-capped) that connects to reachable peers lowest-ping-first - Add GET_PEERS/PEERS TCP opcodes for peer-list exchange, handled on both inbound and outbound connections - Measure UDP round-trip time and pass it to the on_pong callback (previously the send timestamp was only used for retries) - Advertise each node's listen port in HELLO/ACK_HELLO and store it per-connection, so inbound-only peers and non-default ports are discoverable (length-guarded parse; wire-compatible with old peers) - Wire a udp_node_t + node_discovery_t into net_node_t: init/start in Node_Create, tick in the maintenance loop, teardown in Node_Destroy (stop UDP before destroying discovery to avoid callback races) - Add Node_ConnListenEndpoint / Node_GetPeerEndpoints helpers to derive peers' listen endpoints (outbound: dialed port; inbound: advertised), with IPv4-mapped-IPv6 normalization and IP+port dedup - Match ping pong/timeout callbacks by peer address (the UDP layer owns the nonce), fixing discovered peers stuck UNREACHABLE - Ping the peer's listen port instead of the ephemeral TCP source port (fixes the original stub so pongs actually return) - Add `peers` CLI command to dump the discovery table (endpoint/hop/ state/ping) - Add discovery tunables to constants.h (fanout, max hops, target connections, timeouts, caps)
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@@ -10,6 +10,10 @@
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#include <constants.h>
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#include <packettype.h>
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#include <udpd/udpnode.h>
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// Forward declaration - the discovery state is defined in nodediscovery.c (opaque here).
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typedef struct node_discovery node_discovery_t;
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#include <stddef.h>
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@@ -40,6 +44,9 @@ typedef struct {
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pthread_t maintenanceThread;
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volatile int maintenanceRunning;
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int maintenanceIntervalMs;
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// UDP ping/pong daemon (latency oracle) and peer discovery state
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udp_node_t* udpNode;
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node_discovery_t* discovery;
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} net_node_t;
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net_node_t* Node_Create();
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@@ -71,4 +78,15 @@ void Node_Client_OnConnect(tcp_connection_t* client);
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void Node_Client_OnData(tcp_connection_t* client);
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void Node_Client_OnDisconnect(tcp_connection_t* client);
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void Node_GetClientList(net_node_t* node, tcp_connection_t** outClients, size_t* outCount);
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// Computes a connection's peer listen endpoint (IP + advertised/dialed listen port) into *out.
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// Outbound: the dialed peerAddr port already is the listen port. Inbound: uses peerListenPort.
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// Returns non-zero on success (usable endpoint with a known, non-zero port), zero otherwise.
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int Node_ConnListenEndpoint(const tcp_connection_t* conn, struct sockaddr_storage* out);
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// Fills outEndpoints with the listen endpoints of all current connections (inbound + outbound),
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// deduped by IP+port. Returns the number of endpoints written (<= maxOut).
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size_t Node_GetPeerEndpoints(net_node_t* node, struct sockaddr_storage* outEndpoints, size_t maxOut);
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#endif
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