Add NodeDiscovery: multi-hop peer crawl with UDP-ping preference

- Implement NodeDiscovery engine: known-peer table (DynArr) with a
  per-tick seed/ping/query/connect state machine driven by the node
  maintenance thread; bounded multi-hop crawl (FANOUT peers per node,
  hop-capped) that connects to reachable peers lowest-ping-first
- Add GET_PEERS/PEERS TCP opcodes for peer-list exchange, handled on
  both inbound and outbound connections
- Measure UDP round-trip time and pass it to the on_pong callback
  (previously the send timestamp was only used for retries)
- Advertise each node's listen port in HELLO/ACK_HELLO and store it
  per-connection, so inbound-only peers and non-default ports are
  discoverable (length-guarded parse; wire-compatible with old peers)
- Wire a udp_node_t + node_discovery_t into net_node_t: init/start in
  Node_Create, tick in the maintenance loop, teardown in Node_Destroy
  (stop UDP before destroying discovery to avoid callback races)
- Add Node_ConnListenEndpoint / Node_GetPeerEndpoints helpers to derive
  peers' listen endpoints (outbound: dialed port; inbound: advertised),
  with IPv4-mapped-IPv6 normalization and IP+port dedup
- Match ping pong/timeout callbacks by peer address (the UDP layer owns
  the nonce), fixing discovered peers stuck UNREACHABLE
- Ping the peer's listen port instead of the ephemeral TCP source port
  (fixes the original stub so pongs actually return)
- Add `peers` CLI command to dump the discovery table (endpoint/hop/
  state/ping)
- Add discovery tunables to constants.h (fanout, max hops, target
  connections, timeouts, caps)
This commit is contained in:
2026-07-22 23:18:57 +02:00
parent 1345ff7fa6
commit 21fe73fb01
12 changed files with 1234 additions and 10 deletions
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#ifndef NODEDISCOVERY_H
#define NODEDISCOVERY_H
#include <nets/net_node.h>
#include <udpd/udpnode.h>
// Create/destroy the peer-discovery state. Owns the known-peer table and its lock.
node_discovery_t* NodeDiscovery_Create(net_node_t* node, udp_node_t* udpNode);
void NodeDiscovery_Destroy(node_discovery_t* disc);
// Periodic tick (driven by the node maintenance thread): seed currently-connected peers,
// UDP-ping newly-learned ones, query a couple of connected peers for more, and connect to
// the reachable peers with the lowest ping until we reach the target connection count.
void NodeDiscovery_Iterate(node_discovery_t* disc);
// UDP latency callbacks (forwarded from the udp node via net_node thunks).
void NodeDiscovery_OnPong(node_discovery_t* disc, const struct sockaddr_storage* from, uint64_t nonce, uint64_t rttMs);
void NodeDiscovery_OnPingTimeout(node_discovery_t* disc, const struct sockaddr_storage* dest, uint64_t nonce);
// TCP peer-exchange handlers (called from the net_node packet dispatch).
// Build a PEERS response (a sample of our peers, excluding the requester) and send it over fromConn.
void NodeDiscovery_OnGetPeers(node_discovery_t* disc, tcp_connection_t* fromConn);
// Decode a received PEERS payload and fold a couple of its endpoints into the known-peer table.
void NodeDiscovery_OnPeersReceived(node_discovery_t* disc, tcp_connection_t* fromConn, const unsigned char* payload, size_t payloadLen);
// Dump the known-peer table to stdout (for the CLI `peers` command).
void NodeDiscovery_PrintPeers(node_discovery_t* disc);
#endif