Add NodeDiscovery: multi-hop peer crawl with UDP-ping preference
- Implement NodeDiscovery engine: known-peer table (DynArr) with a per-tick seed/ping/query/connect state machine driven by the node maintenance thread; bounded multi-hop crawl (FANOUT peers per node, hop-capped) that connects to reachable peers lowest-ping-first - Add GET_PEERS/PEERS TCP opcodes for peer-list exchange, handled on both inbound and outbound connections - Measure UDP round-trip time and pass it to the on_pong callback (previously the send timestamp was only used for retries) - Advertise each node's listen port in HELLO/ACK_HELLO and store it per-connection, so inbound-only peers and non-default ports are discoverable (length-guarded parse; wire-compatible with old peers) - Wire a udp_node_t + node_discovery_t into net_node_t: init/start in Node_Create, tick in the maintenance loop, teardown in Node_Destroy (stop UDP before destroying discovery to avoid callback races) - Add Node_ConnListenEndpoint / Node_GetPeerEndpoints helpers to derive peers' listen endpoints (outbound: dialed port; inbound: advertised), with IPv4-mapped-IPv6 normalization and IP+port dedup - Match ping pong/timeout callbacks by peer address (the UDP layer owns the nonce), fixing discovered peers stuck UNREACHABLE - Ping the peer's listen port instead of the ephemeral TCP source port (fixes the original stub so pongs actually return) - Add `peers` CLI command to dump the discovery table (endpoint/hop/ state/ping) - Add discovery tunables to constants.h (fanout, max hops, target connections, timeouts, caps)
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@@ -14,6 +14,8 @@ typedef struct {
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uint8_t bytes[32];
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} key32_t;
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#define PROTO_VERSION 1
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static inline uint32_t hash_key32(key32_t k) {
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uint32_t hash = 2166136261u;
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for (int i = 0; i < 32; i++) {
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