recompute state bug fixed
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@@ -28,6 +28,10 @@ void Chain_Wipe(blockchain_t* chain);
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// Returns true on success.
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bool Chain_RollbackToHeight(blockchain_t* chain, size_t height);
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// Recompute `currentSupply` and `currentReward` from the in-memory chain blocks.
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// Returns true on success and updates runtime state globals.
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bool Chain_RecomputeRuntimeState(blockchain_t* chain);
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// Retrieve a deep copy of the block at `index`. Caller must free with `Block_Destroy`.
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bool Chain_GetBlockCopy(blockchain_t* chain, size_t index, block_t** outCopy);
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@@ -97,7 +97,7 @@ static bool DebitAddress(const uint8_t address[32], const uint256_t* amount) {
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return BalanceSheet_Insert(entry) >= 0;
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}
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static bool Chain_RecomputeRuntimeState(blockchain_t* chain) {
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bool Chain_RecomputeRuntimeState(blockchain_t* chain) {
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if (!chain) {
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return false;
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}
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@@ -698,6 +698,11 @@ int main(int argc, char* argv[]) {
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uint8_t lastSavedHash[32] = {0};
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if (!Chain_LoadFromFile(chain, chainDataDir, ¤tSupply, &difficultyTarget, ¤tReward, lastSavedHash, false)) {
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printf("No existing chain loaded from %s\n", chainDataDir);
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} else {
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// Recompute runtime supply/reward from loaded blocks to avoid trusting stale meta values.
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if (!Chain_RecomputeRuntimeState(chain)) {
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fprintf(stderr, "Failed to recompute runtime state from loaded chain\n");
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}
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}
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if (!BalanceSheet_LoadFromFile(chainDataDir)) {
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